Detections that act on their own
A detection fires, Parity carries out the action you set for it, and the event is in your log the same second.
Parity catches cheaters on your FiveM server, removes them with the evidence already attached, and recognises them when they come back on a new account.
Built for FiveM, with your framework
Every player on GTA's own map, live, in the browser.
67 client-side and 95 server-side detections, each with its own action and its own evidence. More arrive with every update.
Parity carries out the action you set for the detection, attaches the proof and remembers the player, so the next account they try is already linked to the ban.
Browse the detectionsA detection fires, Parity carries out the action you set for it, and the event is in your log the same second.
Screenshot, clip and details are attached the moment the detection fires.
Parity recognises your framework and inventory on its own and checks the resources you run for known exploits. Nothing to set up.
Weapon stats, vehicle handling and the values your own scripts set are collected on their own. Parity knows your server before you touch a setting.
Parity learns what is normal on your server and flags what does not belong. You decide: let it learn on its own, approve every entry yourself, or switch it off.
Risk
43
Accounts, history and connection add up to one score, so staff know who to watch before anything happens.
Banned · BAN-4821
Player_9283
New · 2m ago
Maverick_92
Banned players who come back on a fresh account are linked to their old ban.
Detections, bans, connections and staff actions in one place your whole team can read.
Ask the log in plain queries, open the evidence right in the row, and see over weeks whether your settings are working.
Try it in the demoFilter the log with plain queries and open the screenshot or clip right in the row.
Watch a player's screen from the dashboard, several players at once. Right-click to record, message, kick or ban.
The server's output streams live while the page is open, and the commands you send run on the live server. No remote desktop needed.
Bans, detections and risk over time, so you can tell whether your settings are working.
Widgets from detections, bans, sessions and more, arranged the way your team works. Everyone sees the same dashboards.
Decide what happens on every connection, spawn, explosion and hit, and undo any change in one click.
Block, kick or ban, or let the player in with restrictions. Every save is recorded with who made it, and every earlier version is one click away.
How rules workConfig Guard reads the resources on your server and finds scripts that would make a detection hit innocent players. Until you decide, that detection only logs. Your code never leaves your server.
Parity sees your framework and applies the matching server template once: Roleplay, Freeroam / PvP, Racing / Stunt or Standalone. Save your own profiles and switch between them at any time.
Rules run on every connection, spawn, explosion, hit or event, and are pushed to the server the moment you create them.
Every save is recorded with who made it and exactly what changed. Find the change and restore the version before it.
Coming from another anticheat? Upload its ban export and every banned player stays banned under Parity.
A linked test server with its own key. Try detections and rules there while dev bans stay sandboxed, then promote only the changes you want.
Detections name the weapon, vehicle or ped and link straight to it: a picture, the display name and every hash form for all 15,000 models in the game, next to the values your server changed.
Parity
Weapon damage
Attacker: ChAndU
Victim: Kenzo2231
Additional Info: Weapon: WEAPON_CARBINERIFLE | Damage: 38 | Distance: 24 m
Parity AntiCheat • v1.5.2

Weapon
Carbine Rifle
WEAPON_CARBINERIFLE
Clips Parity recorded on live servers the moment a detection fired. Your staff get the same footage on every ban.
Appeals settled by looking, not arguing
Every ban keeps its screenshot and clip, so anyone on your team can check what happened.
One resource, one key file, one line in server.cfg. Everything else is configured in the dashboard.
resources
banana
fxmanifest.lua
parity.key
server.cfg
ensure es_extended
ensure your_scripts
Status
—
Players
—
Configuration
—
In the dashboard under Downloads: the latest stable release, and parity.key, the file that ties the resource to your licence.
Give the folder a neutral name, put parity.key next to fxmanifest.lua and ensure it after your framework in server.cfg.
The resource connects out over HTTPS, no port forwarding. Your server shows up online in the dashboard with its player count.
Your Discord bot, your admin panel, your own resources: Custom API Rules, a scoped REST API and a Lua SDK.
Custom API Rules call an export in your own resource before Parity acts, so staff, whitelists and your own logic are respected. Dry-run a rule against a live player to see exactly what it would do.
Custom API Rules docsexports['democity_admin']:isStaff(source) returns trueWhen a detection fires, your export runs first. Log it, block the default action, or let Parity carry on.
Pick the detection, add the condition, test it against a player, save. The rule is on the server straight away.
Call it from a Discord bot, a ticket system or your own admin panel. Parity checks the key, applies the ban and kicks the player if they are online.
# ban a player from your own backend or Discord bot
curl -X POST https://api.parity.ac/public/v1/players/ban \
-H "Authorization: Bearer pk_live_xxxxxxxx" \
-H "Content-Type: application/json" \
-d '{ "identifier": "76561198…", "reason": "Cheating — community report", "isPermanent": true }'
# → 200 OK
{
"success": true,
"displayBanId": "BAN-1043",
"playerName": "Just2USB",
"kicked": true
}Ban, kick and log from your backend with scoped keys, or from your own resources with four server exports.
Same anticheat either way. One licence per server, and the demo dashboard is open without an account.
Included in both plans
* Lifetime keeps the stable release current at purchase for good. Later updates come with a subscription or a new Lifetime licence.
Parity has been in development as a private anti-cheat since 2021. It is now being further developed as the commercial version.
Yes. Parity is designed to integrate into existing FiveM servers without requiring a specific framework. Once installed and configured, it can be used as part of your normal server setup and managed through the dashboard depending on your selected mode.
We do not publicly disclose the exact detection logic for obvious security reasons. What we can say is that Parity uses custom detections built from years of real-world experience, practical attack analysis, and large amounts of available server-side data. This allows us to evaluate suspicious behavior, identify anomalies, and constantly improve detections based on real environments rather than theoretical patterns alone.
Yes. Configurations can be managed and edited through the dashboard. Even if your server is currently offline, your changes are saved and automatically synced to the server on the next server start or AntiCheat resource restart.
Depending on your setup and configuration, Parity can react to detections with logging, flagging, kicks, or bans. The exact response depends on how your system is configured and which modules are active.
All subscriptions are billed monthly through Tebex a trusted and established payment provider used by thousands of game server communities worldwide. Subscriptions run for 30 days and must remain active to continue using subscription-based features and services. A one-time Lifetime option is also available.
You can manage or cancel your subscription at any time through the Tebex payment portal: Tebex Payment History Since all payments are processed by Tebex, billing support and refund requests are handled directly through their platform.
A Subscription is billed monthly or yearly and renews automatically — you keep access for as long as it stays active. A Lifetime license is a one-time purchase that grants permanent access with no recurring payments. Lifetime includes the stable release that is current at the time of purchase. Later updates and beta builds aren't part of it; you get them with a subscription or a new Lifetime purchase.
Built by people who run FiveM servers. Try the demo dashboard first, or sign in with FiveM and install it today.